![]() You also get sprites made at a very high resolution which is decided by you and by using these, you can load an. The yellow should be in front of the red. I textured them using each files corresponding number and colored each end differently to know which end is in front. I tried it and it would have taken forever to get the angles right each time to create sprites. These came about after DJC told me that he used Shape Viewer to make some of his steam engines. The extra camera angles for narrow guage are not included at this time but will be added at a later date. ![]() ![]() ![]() s file represents each of the camera angles used for each sprite. s files that I created to load into Shape Viewer along with an MSTS model to create sprites for a Locomotion vehicle.
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